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	<title>Comments on: haXe Tutorial</title>
	<atom:link href="http://johnlindquist.com/2010/01/27/haxe-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/</link>
	<description>The Bald Man Speaketh</description>
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		<title>By: Matthew Wallace</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2254</link>
		<dc:creator>Matthew Wallace</dc:creator>
		<pubDate>Sat, 07 Aug 2010 08:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2254</guid>
		<description>awesome.... please do more. I would love to see some of the advantages like compiling the code to a swf then showing it running in javascript, or c++ would be even better. that way we could better understand the possibilities say coding a game that would run in flash and then the same code running on iphone or something.</description>
		<content:encoded><![CDATA[<p>awesome&#8230;. please do more. I would love to see some of the advantages like compiling the code to a swf then showing it running in javascript, or c++ would be even better. that way we could better understand the possibilities say coding a game that would run in flash and then the same code running on iphone or something.</p>
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		<title>By: michelle</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2234</link>
		<dc:creator>michelle</dc:creator>
		<pubDate>Wed, 07 Jul 2010 07:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2234</guid>
		<description>If you can show some more tutorials on how to use haxe with flashdevelop I&#039;d appreciate it so much! - this tutorial was really helpful to start but can you show us some more things that can be done?</description>
		<content:encoded><![CDATA[<p>If you can show some more tutorials on how to use haxe with flashdevelop I&#39;d appreciate it so much! &#8211; this tutorial was really helpful to start but can you show us some more things that can be done?</p>
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		<title>By: Someone</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2231</link>
		<dc:creator>Someone</dc:creator>
		<pubDate>Wed, 30 Jun 2010 19:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2231</guid>
		<description>Yea sounds cool.. but what is the advantage of making people adhere less to strict data typing, and well expressed variable definitions and coding conventions?&lt;br&gt;&lt;br&gt;I still remember that Adobe wanted to preach the new culture of programming after having released AS3 as true OOP language, I think requiring programmers to stick more to the current AS3 trends is more efficient than just jumping to stick to some short-cuts while developing.&lt;br&gt;&lt;br&gt;Another interesting thing, is how would you access the event passed to you listener in the example provided? anyway there should be a standard way like adobe specified in their AS3, though I am sure Haxe has, but I dislike the fact I am required to search now for how to catch the parameter encapsulated properties like(target, currentTarget, etc..) through that new &quot;dash&quot;.&lt;br&gt;&lt;br&gt;And, the most important question on my side is: To what extent can Haxe be effecient in developemtn, I mean performance, as long as what it seems that Haxe is an outer class embedding generic Flash classes, working like a median between end user AS3 and Haxe new syntax. instead of compiling code to meet AS3 I guess It would be better to maintain less DCE cycles, and to save the poor JIT from running some extra couple times to re evaluate what it had expected to find - ADOBE AS3 :)&lt;br&gt;Thanks anyway for your precious posts John. I am really fan of you :)</description>
		<content:encoded><![CDATA[<p>Yea sounds cool.. but what is the advantage of making people adhere less to strict data typing, and well expressed variable definitions and coding conventions?</p>
<p>I still remember that Adobe wanted to preach the new culture of programming after having released AS3 as true OOP language, I think requiring programmers to stick more to the current AS3 trends is more efficient than just jumping to stick to some short-cuts while developing.</p>
<p>Another interesting thing, is how would you access the event passed to you listener in the example provided? anyway there should be a standard way like adobe specified in their AS3, though I am sure Haxe has, but I dislike the fact I am required to search now for how to catch the parameter encapsulated properties like(target, currentTarget, etc..) through that new &#8220;dash&#8221;.</p>
<p>And, the most important question on my side is: To what extent can Haxe be effecient in developemtn, I mean performance, as long as what it seems that Haxe is an outer class embedding generic Flash classes, working like a median between end user AS3 and Haxe new syntax. instead of compiling code to meet AS3 I guess It would be better to maintain less DCE cycles, and to save the poor JIT from running some extra couple times to re evaluate what it had expected to find &#8211; ADOBE AS3 <img src='http://johnlindquist.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />Thanks anyway for your precious posts John. I am really fan of you <img src='http://johnlindquist.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: smakhtin</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2144</link>
		<dc:creator>smakhtin</dc:creator>
		<pubDate>Wed, 26 May 2010 01:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2144</guid>
		<description>Very nice tutorial. I&#039;m interested in more publications about haXe.</description>
		<content:encoded><![CDATA[<p>Very nice tutorial. I&#39;m interested in more publications about haXe.</p>
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		<title>By: Jepjr</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2098</link>
		<dc:creator>Jepjr</dc:creator>
		<pubDate>Mon, 10 May 2010 23:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2098</guid>
		<description>I&#039;m looking into HaXe as a beginner, but I can barely find tutorials. Which makes this one all the better. I&#039;m looking for more basic functions, such as buttons, equations, and the such. More help would be appreciated.</description>
		<content:encoded><![CDATA[<p>I&#39;m looking into HaXe as a beginner, but I can barely find tutorials. Which makes this one all the better. I&#39;m looking for more basic functions, such as buttons, equations, and the such. More help would be appreciated.</p>
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		<title>By: invisiblemonki</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2097</link>
		<dc:creator>invisiblemonki</dc:creator>
		<pubDate>Sun, 02 May 2010 18:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2097</guid>
		<description>very personable tutorial. thanks. i&#039;m interested in pretty much every tech/language that haxe can compile into, so keep em coming!</description>
		<content:encoded><![CDATA[<p>very personable tutorial. thanks. i&#39;m interested in pretty much every tech/language that haxe can compile into, so keep em coming!</p>
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	<item>
		<title>By: BAM5</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2096</link>
		<dc:creator>BAM5</dc:creator>
		<pubDate>Thu, 11 Mar 2010 02:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2096</guid>
		<description>I heard from a friend that haxe has one syntax, or way to write it, etc, but you can compile to multiple languages so you don&#039;t have to go through learning a whole new language. Could you give an example of it in your next tutorial, like php or something?</description>
		<content:encoded><![CDATA[<p>I heard from a friend that haxe has one syntax, or way to write it, etc, but you can compile to multiple languages so you don&#39;t have to go through learning a whole new language. Could you give an example of it in your next tutorial, like php or something?</p>
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	<item>
		<title>By: sebomoto</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2095</link>
		<dc:creator>sebomoto</dc:creator>
		<pubDate>Tue, 02 Mar 2010 18:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2095</guid>
		<description>great intro - would definitely be interested in more tutorials! For example on how to work with swf-libraries or image assets.&lt;br&gt;&lt;br&gt;Best wishes,&lt;br&gt;Sebastian</description>
		<content:encoded><![CDATA[<p>great intro &#8211; would definitely be interested in more tutorials! For example on how to work with swf-libraries or image assets.</p>
<p>Best wishes,<br />Sebastian</p>
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	<item>
		<title>By: Internetagentur</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2094</link>
		<dc:creator>Internetagentur</dc:creator>
		<pubDate>Fri, 26 Feb 2010 09:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2094</guid>
		<description>Thanks for taking the time and putting this tutorial together. Definitely, I&#039;d like to see more of those. Can&#039;t wait to get started with haXe...&lt;br&gt;Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks for taking the time and putting this tutorial together. Definitely, I&#39;d like to see more of those. Can&#39;t wait to get started with haXe&#8230;<br />Thanks!</p>
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	<item>
		<title>By: LoganCale</title>
		<link>http://johnlindquist.com/2010/01/27/haxe-tutorial/#comment-2093</link>
		<dc:creator>LoganCale</dc:creator>
		<pubDate>Sat, 20 Feb 2010 17:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://pv3d.org/?p=699#comment-2093</guid>
		<description>This tutorial was so helpful. Thank you - Would love to see more HaXe tutorials.</description>
		<content:encoded><![CDATA[<p>This tutorial was so helpful. Thank you &#8211; Would love to see more HaXe tutorials.</p>
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